Foederatus
A downloadable game
Live the tale of a Romanized chieftain uniting his clan on the fringes of the Roman Empire. In this story-rich kingdom management RPG, lead through narrative events, consolidate resources, and establish alliances. Beware of every decision, as they will haunt you throughout the story.
In the twilight of the Western Roman Empire, you rise as a Romanized barbarian chieftain amidst the rugged landscape of Dalmatia. Tasked with uniting your tribe, the Sciri, you must navigate a world of shifting alliances and political intrigue.
As the son of a fallen leader and a veteran of the Eastern Roman Army, your journey confronts a difficult choice: uphold the traditions of your ancestors or embrace the allure of Roman civilization. This pivotal decision not only shapes your identity but also determines the fate of your kingdom.
Will you secure your legacy as a barbarian warrior or Roman noble?
- Turn-based decision making
- Text-based narrative events
- Dialogue-based choices and investment of resources
- Management of a late antique kingdom
- Navigating politics and factions
Manage Your Life and Legacy - Non-Linear Narrative
- Be challenged by randomly and procedurally generated events based on player choices
- Choose your background story and describe who you are. Interact with the world of Roman politics
- Discover multiple endings based on how your choices affect the end of your reign
Manage Your Kingdom - Resource & Kingdom Management
- Choose your upgrade path by assigning resources to internal factions
- Perform various management actions each season (turn) to develop your kingdom
- Engage in diplomacy with your neighboring kingdoms and with internal factions
Published | 3 days ago |
Status | In development |
Author | Aeon & Star Interactive |
Genre | Role Playing, Interactive Fiction, Simulation, Strategy |
Tags | Godot, Management, Pixel Art, Retro, Story Rich, Strategy RPG |
Links | Steam |
Development log
- Foederatus - Devlog 0!3 days ago
Comments
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Looks pretty nifty. Any thoughts on an ETA for a demo (if there's even going to be a demo)?
Hey there! Definitively will be a demo. Right now we are finishing some stuff and we're doing QA. After that, some polishing and we'll have it as a first closed demo (since it will be pre-alpha and pretty rough). A more complete and polished beta demo should be available by the end of spring / beginning of summer.
But if you are interested, you'll be able to play way before that with the pre-alpha demo. I'll give keys to anyone who wants, but it will be closed since the game will be rough.
Well, I can't guarantee how much time I'd be able to put into it, but I'd be happy to take a look. I've been a developer for more than 30 years and for quite some time I actually helped people beta test games, so I'm used to working with some rough stuff where software is concerned :)
Thanks! We'll contact you when we get there :)